"3D Construction Kit"
Construction Kit, is a
utility for creating 3D worlds. It was developed
by Incentive Software (using their Freescape 3D engine) and published by Domark.
The kit was released in 1991 on the ZX
Spectrum, Acorn Archimedes, Amstrad CPC, Commodore
Amiga, Atari ST, PC, and Commodore 64/128.
Incentive Software had released several games using the Freescape engine
prior to the release of the 3D Construction Kit (Driller, Darkside, Total
Eclipse & Castle Master), but with the 3D Construction Kit,
it gave users the opportunity to create their own games
and virtual environments.
The kit had a very simple graphical user interface,
allowing users to create and manipulate objects within
the game's 3D environment. Primitives such as cubes,
cuboids and pyramids could easily be created and edited,
scaled and placed in to the 3D world.
For the more advanced game/environment,
Construction Kit also allowed for the addition of
conditions, using the very simple-to-program Freescape
Command Language (FCL). Sensors, animations and
interactivity could be added with very little
programming knowledge. Elements such as
proximity sensors triggering events, and
the ability to activate switches in order to open doors,
made the worlds created within 3D Construction Kit come to
life with freedom not seen before in computer games.
The software also came with a 30-minute
video tape, featuring an introduction and a tutorial
presented by Ian Andrew, the original designer of the Freescape system.
Due to the
success of the 3D Construction Kit, a sequel was
released in 1992. Transparent objects could now be created
along with rounded objects such as flexicubes and
spheres, which were not possible in the original 3D
Construction Kit. Users could also add their own
sounds and music to their creations using the sound
effects editor is also an improvement, allowing players
to add sounds and music to their virtual creations.